DLC requirements
DLC name |
---|
Operation: Anchorage |
The Pitt |
Broken Steel |
Point Lookout |
Mothership Zeta |
Credits and distribution permission
- Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permissionYou are not allowed to upload this file to other sites under any circumstances
- Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
- Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
- Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
Credits and distribution permission
- Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
- Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
- Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
- Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
- Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
- Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
File credits
0
Donation Points system
This mod is not opted-in to receive Donation Points
This Tutorial aimed to be simple by leaving out all the information you don't need and to get an overview. If you use Windows Vista or Windows 7, you should read Point V) Installing Fallout first.
More information and further Links you'll find at the end of the article.
More information and further Links you'll find at the end of the article.
- 1I ) Mods Prerequisites - Tools that make life easier
- 2II ) Installing Mods
- 2.2The Folder Structure
- 5V ) Installing Fallout
- 10X) Links
Must Haves
- a 'Data Compression Utility' like 7zip, WinRAR, IZArc or TUGZip -> to extract file archives
- Nexus Mod Manager (NMM) -> The official Mod Manager. Currently in beta stage and regarding tools not as powerful as FOMM, but more features will follow
- Fallout Mod Manager (FOMM) -> optional Fallout Launcher providing very useful Modding-Tool, like BSA browser, BSA creator and TESsnip
- Fallout Script Extender (FOSE) -> many Mods require its additional scripting commands to work
Recommended Additions
- FO3Edit -> detects Conflicts between Mods, a powerful tool for Mod editing
- Better Oblivion Sorting Software for Fallout3 (BOSS for FO3) -> sorts your load order automatically
- Fallout Mod Sorter (FOMS) -> another load order helper
- ArchiveInvalidation Invalidated -> does the whole 'ArchiveInvalidation'
- Games for Windows LIVE Disabler -> disables GfWL and moves your DLCs into your game folder
- Fallout Installation Cleaner (FOIC) -> cleans up your Fallout; removes Mods, 3rd party tools, .. etc
Mods come as package -> first you need to extract them to a temporary location by using a tool like 7zip. Examine the files / folders of the Mod you've unpacked to get a quick overview.
Example of an unzipped Mod under XP and Vista / Windows7
You'll find files with ending *.esp or *.esm and maybe additional folders like textures, meshes or sound.
After you unpacked a lot of Mods, you'll consider each result as quite unique, but generally the structure is almost the same.
Anyway, there are two common rules you should keep in mind:
You'll find files with ending *.esp or *.esm and maybe additional folders like textures, meshes or sound.
After you unpacked a lot of Mods, you'll consider each result as quite unique, but generally the structure is almost the same.
Anyway, there are two common rules you should keep in mind:
- All Mods have to be placed into the Data Directory of your Game.
- The folder structure must be correct.
The Data Folder
-> The default path for DVD Versions is C: Program Files Bethesda Softworks Fallout 3 Data
You may have customised the install path to something else e.g. C: Games Fallout..
That's why in some READMEs you'll find the term '< install path > Fallout 3 Data '
-> The default path for Steam Versions is C: Program Files Steam steamapps Common Fallout 3 Data
To avoid issues under Vista and Win7, the install location of Steam can be customised, see point #V .29 Installing Fallout
You may have customised the install path to something else e.g. C: Games Fallout..
That's why in some READMEs you'll find the term '< install path > Fallout 3 Data '
-> The default path for Steam Versions is C: Program Files Steam steamapps Common Fallout 3 Data
To avoid issues under Vista and Win7, the install location of Steam can be customised, see point #V .29 Installing Fallout
The Folder Structure
Files that belong into the. This is the process to recognise certain new files which have been placed into the Data folder.Fallout 3 Mod Tool Download
-> It's recommended to use the little tool ArchiveInvalidation Invalidated.-> Unzip, run it, activate it
The whole Archive Invalidation will be done.
Finally check your G.E.C.K. Mods (*.esp) at your Fallout Launcher or use FOMM
(click to enlarge)
--> finished, enjoy the game :-)))
See videos on Youtube:
Fallout 3 - How to install Mods
Fallout 3 - How to install FOSE
(click to enlarge)
--> finished, enjoy the game :-)))
See videos on Youtube:
Fallout 3 - How to install Mods
Fallout 3 - How to install FOSE
Mods are best installed by your own.
( Avoid extracting something directly into your Game / Data Dir )
( Avoid extracting something directly into your Game / Data Dir )
- There could be a ReadMe -> It‘s recommended to read it before you install a Mod
- Make a save game that is 'clean'. -> You could need it later - just to be sure
- If you install a Mod by your own, you‘ll know how to remove it
- Only add one Mod by one. -> Test it. -> If you install a plenty of Mods, you‘ll probably have to spend a plenty of time to figure out, why your game is crashing.
- Take care of Mod Conflicts and your Load Order. Tools like FO3Edit and the Fallout Mod Sorter (FOMS) help to increase your games stability.
- If something went terribly wrong, you'll be lucky if you backed up your Data folder
Keep your System up to date.
Perform a Windows Update including DirectX.
Clean your Windows
(CCleaner recommended) and reboot.
Install Fallout.
If you use Windows7 or Vista, it is highly recommended to install the game to another location than 'Program Files' ( for example C: Games Fallout 3 ) to avoid problems with the security feature UAC.
Alternatively you could disable UAC, but this may lead to a less secure system, so be warned. For Steam versions there is hardly a way to customise the install dir. So you may need to go for the 'disabling UAC' option - or install Steam to another location than 'Program Files'
e.g. C:GamesSteam ..
( click to enlarge )
Alternatively you could disable UAC, but this may lead to a less secure system, so be warned. For Steam versions there is hardly a way to customise the install dir. So you may need to go for the 'disabling UAC' option - or install Steam to another location than 'Program Files'
e.g. C:GamesSteam ..
( click to enlarge )
Install the latest official Patch
Install the latest official Patch which fits to your game version. Note, that Steam and GotY versions should already be up-to-date.
=> If you get the xlive.dll error at start, see solution here: Games for Windows Live fix.
=> If you get the xlive.dll error at start, see solution here: Games for Windows Live fix.
Backup your 'clean' Data folder before installing Mods.
Virgin suicides streaming vostfr. It saves time if something went wrong - especially if you installed Fallout via Steam.
( a reinstall wont work in every case properly.
( a reinstall wont work in every case properly.
- Backup save games and your ArchiveInvalidation.txt file if you use one
- Uninstall Fallout3 in your System Control (Software / Programs) or use a helper like the Revo Uninstaller
- There are two Folders left: the Game Dir (with your Mods) & your 'My Games' folder
- -> delete or simply rename the Folders to backup
- -> be careful with backed up data and avoid using old *.ini files
- Clean Registry (CCleaner)
- Reboot your System, to get all Registry changes applied
- Go on with Point V) Installing Fallout
You can play Fallout in two different ways: off-line or on-line via GfWL.
As soon as you switch between these two modes, if you install F.O.S.E. (which disables GfWL) or if you simply move your DLC files into the Data folder, you'll consider your save games are 'gone'. This happens because Fallout uses two slightly different locations to store the game saves in.
As soon as you switch between these two modes, if you install F.O.S.E. (which disables GfWL) or if you simply move your DLC files into the Data folder, you'll consider your save games are 'gone'. This happens because Fallout uses two slightly different locations to store the game saves in.
- off-line: <Start Menu> Documents My Games Fallout3 Saves
- on-line: <Start Manu> Documents My Games Fallout3 Saves 'Your Live Name'
-> If you want to continue your game on-line or off-line, simply copy the save games into the respective location.
Sometimes you need to access hidden folders on your Hard Drive.
For example if you want to access the GfWL Folder where DLCs are stored in.
For example if you want to access the GfWL Folder where DLCs are stored in.
- XP: C: Documents and Settings 'User Account' Local Settings Application Data Microsoft Xlive
- Vista: C: Users 'User Account' AppData Local Microsoft XLive
These Folders are hidden by default so you may need to set them visible.
If you have to deal with several file extensions like *.exe, *.esp or *.bsa, you should disable Hidden file extensions too.
- Open a Window, e.g. 'Computer' ( on Win7: hit < Alt > if the menu bar wont be shown on top of the window )
- Go to Tools --> Folder Options and click the View tab.
- In the Advanced settings list, enable the point 'Show hidden files and folders'.
- Click to clear the check box 'Hide extensions for known file types'.
- Apply this setting, and click OK.
If you test a lot of mods you may want to have quick and easy access to your data folder.
Creating a Desktop Shortcut:
Creating a Desktop Shortcut:
- Go to your Fallout 3 folder ( by default C: Program Files Bethesda Softworks Fallout 3
- or on Steam versions C: Program Files Steam steamapps Common Fallout 3 )
- Right-Click on the Data folder icon
- go to 'Send to'
- click on 'Desktop (create shortcut)'
Sometimes it is recommended to use the Fake Patch and the Unofficial Fallout 3 Patch as workaround if you don't want to use the official Patches. But keep in mind that this wont work in every case properly. The latest official patch (v1.7) should be your very first choice.
Sometimes Modders get their file structures not correct.
In this case you could try to correct this by your own.
Use a tool like FO3 Archive Utility (requires Java) or FOMMs built in BSA Browser to open the *.bsa archives (e.g. Fallout - Textures.bsa) to get an idea, how the folder structure has to look like.
But do not try to change the *.bsa Archives!
(click to enlarge)
Here you reached the end ;-) and hope it helped to clear some things up.
Enjoy Fallout3Nexus and don`t forget to rate and comment a tested mod. Keep in mind it is lots of hard and unpaid work.
.. happy modding folks
Missed something? More detailed Information here:
How to install Mods
Fallout 3 Mod Tool Download
'Fallout 3 Mods FAQ, A Beginners Guide' @Bethsoft.com
'How to install Mods for Fallout 3' by overload1977 @TheNexusForums (including DLC Help )
Installing A Mod With FOMM
'How to install Mods for Fallout 3' by overload1977 @TheNexusForums (including DLC Help )
Installing A Mod With FOMM
Load Order Guides
'Getting DLC and mods working' by Wandik @TheNexusForums
How to handle load order
Load order and you
Load order recommendations
Simple FOMM load order tweaking
How to handle load order
Load order and you
Load order recommendations
Simple FOMM load order tweaking
Troubleshooting
Crashes fix/reduce guide
Modification Troubleshooting @TheNexusForums.com
Technical Support @TheNexusForums.com
Official Technical Support Forums @Bethsoft.com
Possible solutions to crashing & other issues @Bethsoft.com
Radio Stutter Thread @TheNexusForums.com
Modification Troubleshooting @TheNexusForums.com
Technical Support @TheNexusForums.com
Official Technical Support Forums @Bethsoft.com
Possible solutions to crashing & other issues @Bethsoft.com
Radio Stutter Thread @TheNexusForums.com
Tweak Guide
Fallout 3 Tweak Guide @Tweakguides.com
Frequently Asked Questions
FAQ @Thenexusforums.com
Wiki
Fallout Wiki @wikia.com
Fallout 3 modding FAQ @wikia.com
Fallout 3 modding FAQ @wikia.com
Where else to get Mods
Mods Reloaded.com
No Mutants Allowed.com
Planet Fallout.com
No Mutants Allowed.com
Planet Fallout.com
Retrieved from 'https://wiki.nexusmods.com/index.php?title=How_to_install_mods_for_Fallout_3&oldid=6205'
Weapon Mod Kit is a mod for Fallout 3, created by Antistar. It allow you to use standard Workbenches to modify your favourite firearms with a range of handy attachments:
- Auto-Fire Mechanism (AF): Adds full-auto firing capability to most guns that do not have it otherwise (also increases weapon spread by around 50% and reduces weapon to 65% of its default accuracy in VATS).
- Extended Magazine/Clip (EC): Doubles magazine/clip capacity.
- Laser Sight (LS): Increases accuracy (reduces weapon spread by around 33% and increases weapon accuracy in VATS by 25%).
- Scope (SC): Can use scope to sight targets, increases range by 30%.
- Silencer (SI): Makes weapon silent, reduces damage and projectile speed (by around 10% each).
In addition, the loving attention bestowed upon your weapon during modification results in durability improvements. Each successive mod applied to a weapon increases its durability by 25% (of its base durability).
How to install:
- If you have not done so already, you will need to install Fallout 3 Script Extender (FOSE) version 1 or above. Get it from here: http://fose.silverlock.org
Fallout 3 Mods
- Using 7-Zip (http://www.7-zip.org), extract the contents (everything - ALL files and folders) of the WeaponModKits.7z archive file to your Fallout 3Data directory. If asked if you want to overwrite files and folders, click 'Yes to all'.
- In the Data Files section of the Fallout 3 Launcher - or using a tool like Fallout 3 Mod Manager - place a tick in the box next to WeaponModKits.esp.
- If you have not done this already (this is needed for a wide range of mods), go to your My DocumentsMy GamesFallout3 directory, make a backup of the Fallout3.ini file there, and then:
- Open the Fallout.ini file and change the line 'bInvalidateOlderFiles=0' to 'bInvalidateOlderFiles=1'. Save changes. (Alternatively, you can use the 'ArchiveInvalidation Invalidated' tool: http://www.fallout3nexus.com/downloads/file.php?id=944)
- VERY IMPORTANT: Create an automatic merged patch (see below).
Report problems with download to [email protected]
Name | Type | Size | Date | Total | 7 days |
---|---|---|---|---|---|
Fallout 3 - Updated Unofficial Fallout 3 Patch v.2.3.2 | mod | 211.3 MB | 3/20/2017 | 11.2K | 116 |
Fallout 3 - v.1.7 US | patch | 51.1 MB | 8/3/2009 | 6.9K | 54 |
Fallout 3 - Fellout v.1.23.456.7 | mod | 5.9 MB | 2/21/2016 | 3.9K | 48 |
Fallout 3 - Weapon Mod Kits v.1.1.9 | mod | 13.8 MB | 9/12/2014 | 10.4K | 41 |
Fallout 3 - Fallout 3 Re-Animated v.22.1 | mod | 1017 KB | 3/10/2016 | 3.2K | 40 |
Fallout 3 - NMC’s Texture Pack v.1.0 | mod | 1299.3 MB | 2/21/2016 | 6.8K | 38 |
Fallout 3 - ArchiveInvalidation Invalidated v.1.0.6 | mod | 246.2 KB | 3/10/2016 | 2.6K | 37 |
Fallout 3 - FOSE (Fallout Script Extender) v.1.2b2 | mod | 1.6 MB | 3/20/2017 | 7.2K | 35 |
Fallout 3 - GNR Enhanced v.1.2 | mod | 1205.4 MB | 2/21/2016 | 2.9K | 30 |
Fallout 3 - Sprint v.1.0 | mod | 1.8 MB | 2/21/2016 | 2.1K | 28 |
Fallout 3 - Underground Hideout v.7.2 | mod | 46.1 MB | 2/21/2016 | 2.3K | 27 |
Fallout 3 - Ultra Realistic Wasteland Lighting v.6 | mod | 26 MB | 2/4/2018 | 849 | 20 |
Fallout 3 - New Vegas Weapons v.2.5 | mod | 683.9 MB | 6/4/2018 | 927 | 20 |
Fallout 3 - Fallout Stutter Remover v.4.1.36 | mod | 172 KB | 9/13/2016 | 2.2K | 18 |
Fallout 3 - Hardcore Rebalance v.1.8.Final | mod | 64.2 KB | 2/4/2018 | 415 | 17 |
Fallout 3 - UHQ Terrain, Rock, Roads & Grass Overhaul v.26012018 | mod | 355.6 MB | 2/4/2018 | 1K | 17 |